



Some of the new storylines are massive, spanning the entire globe some are little secrets and hidden outcomes,” he explains. “There are new love affairs, new revelations, new short-cuts, and new risks. All told, the new content adds 30 more cities to the mix, for a total of 170, which will help twist and extend the endlessly replayable quest in significant ways.Įach new stop presents an opportunity to buy/sell items, withdraw money from the bank, and drive the story along by exploring the surroundings. Canada is an obvious omission Atlantis is a bit more out-there (and fascinating). Inkle already added a challenging “cheat” route through the North Pole last Christmas, but Ingold says the studio has a list of uncharted areas on its wish list. Jules Verne’s work is full of inventions, challenges, and adventures, and we had a few more places we wanted the player to go.” “We knew we wanted to fix that, and we also had some other ideas we wanted to get into the game. “There were big gaps in the map-most notably in North and South America, where we only had a few cities and ways to get across,” he concedes.

Ingold admits there were inconsistencies in the original game, where Inkle’s need to ship the game resulted in fewer options than they would’ve liked.ĭrive each conversation carefully: unexpected new options can emerge, but these chats don’t last for long. Rich storytelling and intriguing dialogue choices keep things interesting throughout, while the ever-present deadline to return to London and win the bet adds incentive to continue pulsing ahead.Īnd now there’s so much more to see and take in along the way. The experience falls somewhere between a choose your own adventure book and classic video game text affairs, but the most crucial detail is this: No two quests will likely be the same, as each deviation affects the outcome of your trip. You never know what new thread might emerge, whether it’s a story detail or a new route ahead. While your ship sails, consider tapping the “Converse” button. Although it’s Fogg that makes the wager that he’ll circumnavigate the globe in the daring span, the task is really yours to complete: You’ll make all the decisions along the way, whether it’s selecting from multiple routes (and forms of transportation), guiding conversations to open up new paths, or shaping the valet’s own back story. 80 Days puts a Victorian-era steampunk spin on Verne’s novel, putting you in the role of Monsieur Fogg’s valet, Passepartout.
